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Signalling & Radio

#4
Ey, Daniel. Update "Guard", "Listening Watch" and "Radio Silence" to the broadcast options instead.

The Guard, Listening Watch and Radio Silence was a bit more fitting to Brimlocks recon-infantry based RP while the listening methods are far more over-all based and realistic. :thumb:

Radio Wrote:Listening Methods
As we have to assume, the Radio utilize batteries as it's a portable electronic device. Therefor you need to recharge these batteries - But what happen if you can't? At the same time you have to remember that as soon as you send a message the opposition could start try and track you down or at least know roughly where you are. Therefor you should try and talk as little in the radio as possible!

Option 1: You keep your frequency open all the damn time and always ready to send and recieve a message. This take most strain on the batteries and is rarely used.

Option 2: You're availible to recieve and send a message for 5 minutes severy 15th minute. This could be done prior to some sort of attack or during uncertainty.

Option 3: Ready to send and recieve messages for 5 minutes every 30minutes. This could be used during active reconnaissance or while recieving displacement orders.

Option 4: Ready to send and recieve messages once every hour. Usually done when doing active intelligence gathering deep in enemy lines to keep command up to date.

Option 5: Set dates and times to when you should send.

Option 6: Complete Radio Silence. Shut up.

Code:
[b]Listening Methods[/b]
As we have to assume, the Radio utilize batteries as it's a portable electronic device. Therefor you need to recharge these batteries - But what happen if you can't? At the same time you have to remember that as soon as you send a message the opposition could start try and track you down or at least know roughly where you are. Therefor you should try and talk as little in the radio as possible!

[b]Option 1:[/b] You keep your frequency open all the damn time and always ready to send and recieve a message. This take most strain on the batteries and is rarely used.

[b]Option 2:[/b] You're availible to recieve and send a message for 5 minutes severy 15th minute. This could be done prior to some sort of attack or during uncertainty.

[b]Option 3:[/b] Ready to send and recieve messages for 5 minutes every 30minutes. This could be used during active reconnaissance or while recieving displacement orders.

[b]Option 4:[/b] Ready to send and recieve messages once every hour. Usually done when doing active intelligence gathering deep in enemy lines to keep command up to date.

[b]Option 5:[/b] Set dates and times to when you should send.

[b]Option 6:[/b] Complete Radio Silence. Shut up.
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Messages In This Thread
Signalling & Radio - by Dalle - 28-04-2023, 07:36 PM
RE: Signalling & Radio - by Dalle - 28-04-2023, 07:38 PM
RE: Signalling & Radio - by Dalle - 28-04-2023, 07:39 PM
RE: Signalling & Radio - by Dalle - 28-04-2023, 07:40 PM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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