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Incursion upon the Far Wanderer

#1
[Image: CLsfhGF.png]

Transcript of report, edited for public viewing:

I rendezvoused with the vessel in question, the Far Wanderer, a retro-fitted Gage Class at a hyperspace junction close to Ciutric. Aboard I conferred with a Captain Novorr. At the time of my arrival, there were 123 passengers on-board, with 34 of these being collected from the vessel's previous stop at Bnar. Of these 34 however, only three were headed for the Imperial core. Two aquaculturalists, Menor and Tormin Thordin - bound for Dromund Fels, and an Apprentice Genn-Holzinn, an archaelogist bound for Dromund Kaas. Additionally, the Far Wanderer had new additions to its crew, namely the engineerial staff that had to be replaced after some of the original crew were lost in way of retasking orders.

Apparently, a portion of the crew were meeting down in a secluded bulkhead down in engineering workshop 4 over the last few weeks. I went down there with one of the on-board marines, to walk in on five figures: two of the imperial marines and three of the engineers bundled over a table. They were immediately agitated on my approach, and quickly moved to draw weapons. Initially I had reservations over that they may have merely been extremely paranoid even over a Sith, but it took preciously little for the matter to escalate the moment I said I was investigating a threat - a woman among the engineers immediately unveiling herself as a Revanite and boasting that the rest of them would be escaping before I left the room. The five of them were slain with haste, and the Far Wanderer intercepted a fleeing shuttle - as the vessel lacked a tractor beam to apprehend, we had to resort to destruction. It was successfully annihilated, and the feeds from the interior indicate it was the aforementioned Apprentice that attempted to flee.

My search was shifted to the Apprentice's cabins on-board, and within there I found several heretical papers pertaining to the creed of the Revanites as well as a Force-imbued artifact. A [REDACTED] that was marked in Aurabesh with the words "Walk the middle path." and a [REDACTED]. The object appears to be unpowered in its current state, and I have [REDACTED].
Lastly I investigated the other two headed for deeper within our territories, the Thordins. A mostly unremarkable human duo that were travelling to Dromund Fels on account of roles offered to them from the Ministry of Biotic Science. Nothing on their holocommunicators, datapads or in the room was of any suspicion or note.

I am attaching a recording of the feed that saw Apprentice Genn-Holzinn flee to the shuttle, as well as a list of the staff that were compromised and slain down in the engineering deck.

Signed,
Emlar Racta,
Sith Apprentice to Lord Hazlem,
Pentarch's Voice
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Incursion upon the Far Wanderer - by Emlar Racta - 17-08-2024, 07:42 AM

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Ongoing Crisis
The Republic Marches amongst lit fires!


The Balance of Power in the Northern Territories!

After the Republic liberated Pollus from Imperial influence, Anx Minor was devastated by I.T.E.C.’s nuclear mining and lingering Sith presence, while the Kesmere Ridge remained largely intact, enabling the Republic to steadily infiltrate and influence its powerful corporate systems. On Tertiary Kesmere—the largest hub—three megacorporations dominated: Oriyn Prospecting discovered resources, Kessdyne Resource Group extracted and profited from the capital Vethar’s Reach and its Ciivic Council, and Haeltor Maritime handled off-world transport. Beneath the façade of economic growth, however, The Republic secretly aimed to turn Tertiary Kesmere into a strategic launch point for operations in the Northern Territories. Contacted by Moff Vayen Korr, the Marshalling Prefect of the Northern Territories, the Pentarchy of House Horuset took on the job of delaying the Republic's actions. With preperations laid it culminated in a strike planetside lasting only two weeks to ignite anarchy. Acting covertly to sabotage Republic progress, they destabilized the region, leaving chaos in their wake as corporations collapsed under their own deception and local anti-corporate guilds rose up—unaware of the Empire’s hidden hand behind the unrest...

((OOC: Missions that relate to grand changes in the Northern Territories will have an impact on the balance of power shown above, with the end result being that the balance of power's state will determine how strong the Republic will be in given areas area. The balance of power can be pushing in our favour with bigger scale events aimed at taking the Republic down or fortifying ourselves in the North. This can be achieved through Operations, Adventures and Guild Events. The blue represents the Republic, and the Empire is red! This is organised by the Guild Team, so please direct OOC questions to them.))

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